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Top 10 mobile games

top 10 mobile games

Mobile Games Das sind die besten Spiele-Apps für iOS und Android. Veröffentlicht am | Lesedauer: 10 Minuten. Von Axel Hengstbach Welcher Sporttitel ist top? Sind die Rennspiele so gut wie an der Konsole, Abenteuer- und. In der Fotostrecke stellen wir Ihnen die Top 50 Android-Spiele in 5 verschiedenen Kategorien tahiti-tourisme.se "Crossy Road" kommt ein kurzweiliges Smartphone-Spiel. Dez. Wir zeigen für euch zehn Game-Highlights aus dem App Store und Die besten Mobile-Spiele - Das sind unsere Top 10 für iOS &.

Basically, it's a 4D physics engine. There aren't really any rules to speak of, you just play around with objects in a box and observe how they behave.

It's baffling and fascinating in equal measures. Learn more about it here. If you want a gentle, bittersweet stroll of game, Old Man's Journey is just that.

Completely wordless, the game follows an old man as he receives a letter and sets out on a journey. As he reaches milestones along the way, scenes from his memory play, showing him falling in love and building a life.

The gentle gameplay is made up of hills and roads, which you move up and down to create new paths for the old man to wander through, littered with objects you can tap for cute animations.

You need to slide cute little pixel birds around the stages to collect the eggs that have fallen from their nest.

But there's a literal twist -- large stones block parts of the levels, and you can only move them by physically turning your device to alter gravity.

This combination of elements makes for a really interesting and engrossing experience that really elevates it into something beyond your average sliding puzzle.

Vignettes asks you, just for a while, to forget about goals a little. Not entirely, because you have hidden objects to find, but it's not the kind of hidden objects game you're thinking about.

It's about moving objects around until they slowly resolve into other objects as you change perspective -- a bit like Shadowmatic , but without the shadows.

As you discover more objects, they get added to pictures in frames, the titular vignettes. It can get a little frustrating at times, but it's never not utterly charming.

Asmodee Digital is building a really solid little stable of board and card games ported to mobile. Onirim is a single-player card game, but it's probably not like any other solitaire game you've ever played.

You need to create streaks of cards to unlock door cards -- unlock the full complement of doors and you win the game. However, there are nightmare cards in the deck that cost you cards, and when your deck runs dry, it's game over, whether you have the doors or not.

If you're prepared to lose a lot, and once you fully grok how it works, it's utterly engrossing. Euclidean Lands was developed by an architecture student, seeing you solve a series of rotating, three-dimensional levels, taking advantage of the shifting geometry to remove foes from the side or behind.

The comparisons to Monument Valley are inevitable, and developer Miro was clearly inspired by it, but Euclidean Lands is an entity in its own right.

Potion Explosion is a board game ported to mobile, and in my opinion it's the better for it. The board game has a lot of pieces, which can be very fussy, and the digital version has -- wait for it -- an offline single-player mode.

The idea is to match marbles to collect the ingredients to make potions, playing against an opponent in pass-and-play mode or online multiplayer, and the person who does the best potion-making wins the game.

It's a fair bit trickier than your standard match puzzler, and beautifully made. On the surface, graphic adventure Oxenfree looks laden with horror cliches -- a group of teens, an abandoned location, spooky ghosts speaking over a radio.

It manages to transcend these tropes, though, with some brilliant writing -- believable, relatable characters, excellent dialogue, wonderful art and sound design, and a deeply weird and compelling story.

If you like minimalist exploration games with hearts that beat for discovery, Pan-Pan is for you. When the main character's balloon-ship crashes, it's up to you to explore the surrounding landscape, solving puzzles to build a new ship.

Nothing is explained -- you need to figure everything out based on visual cues, so you might end up spending a lot of time wandering about touching things, trying to figure out what they do.

But the game is an utter zen delight -- don't forget to pop on some headphones for the audio landscape. Forsaken Destiny is a lovely foray into the exploration puzzler.

You control a little horned guy with a backpack solving a series of puzzles in a desert land inhabited by monsters. These involve finding switches that change the landscape and paths, allowing you to collect gems, activate statues and progress on to the next section.

Remember " Ukiyo-e heroes ", the art series that reimagined video game heroes as traditional Japanese woodblock prints? The creator of that art, Jed Henry, has now released his own video game, Edo Superstar , after a successful Kickstarter campaign.

The art is based on a traditional Japanese style, and stars Masaru, a monkey who is fighting his way through Edo to enter the Zodiac Tournament, and be crowned the best fighter of all time other characters are also based on the Japanese zodiac.

It employs a gesture-based control system designed especially for the game, and the result is a genuinely unique and stylish game.

Death Road to Canada is another game that you need to play a little to have it click. It's a randomly generated adventure game that sees you trying to flee the zombie-infested US with a motley crew of allies, fighting your way through the hordes of the undead and making decisions about what to do that may get you all killed It's all very tricky to balance, though.

Having a larger group means strength in numbers, but it also means more to feed -- and a higher chance that group infighting could break out.

It's weird, it's wild and it's a different experience every time you play. When you land yourself in prison, there's only one thing to do -- plot an elaborate escape and get the heck outta there.

That's the premise behind strategy game The Escapists, but it's not as simple as digging a hole and escaping. You need to carefully plot your method, gather and craft the tools and supplies you need, avoid attracting suspicion, learn the routines of the guards and the other inmates, and make your break for freedom when opportunity is ripest.

This is a game that puts you right at the ground level of trying to build a kingdom. It comes under strategy-simulation-survival-roguelike, and sees you attempting to build a kingdom from scratch, then grow it and defend your crown from the hordes of monsters that roam the forest.

All you have is a horse and a bag of coins in a 2D side-scrolling world. You find and hire people living nearby to defend your settlement, and use your coins to expand and build.

And success every time is not an option -- you will fail, but hopefully come back stronger and wiser. It's a game of delicate balance and surprising depth.

Polywarp wears its Super Hexagon influence proudly on its sleeve, but it's absolutely its own beast.

Sure, it consists of a rapidly ever-shrinking series of concentric shapes, but the idea is to make sure your shape in the centre is always the same as the next shape to shrink around it, moving in time with the beat.

The colours and unlockable palette and music, as well as a genuine sense of progression through the game, elevate Polywarp in the field of twitch arcade mobile games.

This side-scrolling platformer is unlike any other. You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.

By constantly pruning and reshaping the fungus, you learn to control it and make new shapes that can be moved around to solve puzzles on the levels, collect other organisms.

It's a clever take on the platformer that requires creative thinking. At last, a game that combines hacking and witchcraft!

Beglitched is a weird combination of Bejeweled, Minesweeper and all things pink and adorable. Taking over from the Glitch Witch, you have to "hack" your way through the networks on her laptop, taking out rival hackers hiding therein by a combination of match-three gameplay and Minesweeper-style hide-and-seek.

The tutorial only gives you the absolute basics, so it takes some figuring out -- but that's part of the fun and boy is it worth the effort.

It combines isometric turn-based tactical strategy a la Final Fantasy Tactics with colour-based tile matching.

You need to plan your advances, attacks and retreats, taking advantage of the tile colours -- yellow for physical attack power, green for magic and red for health.

It makes for an excellent combination of elements, set against gorgeous art and a fabulous sci-fi story. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.

Unlike Quell , where you collect drops, you're the villain in a series of slasher movies, and you need to hit and slay!

The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.

Some levels have limits or special features such as fires to help you dispatch your victims and provide hazards that you need to avoid yourself , and you can even earn coins to unlock special kills.

For such a bloodthirsty premise, it's an utter joy. Tinytouchtales' game Card Crawl combined a roguelike dungeon crawler with a solitaire-style card game.

Now the developer has followed up with Card Thief, a game that seeks to do the same for stealth-style gameplay. As the eponymous thief, you need to learn how to make the most of shadows, take out foes, steal the treasure and make your escape.

It sounds simple, but it's a game of richness and depth that slowly unfolds into something beautiful. The Binding of Isaac: Rebirth won't be for everyone.

You play a naked heavily stylised child, crawling deeper into the Earth's underbelly, slaying the monsters you find there using your tears as bullets in a grotesque bloodbath after the character's mother tried to kill him at the behest of God it's all very Old Testament.

If this does sound like it's up your alley, you're going to find a game of which you'll possibly never tire: Heart Star, made by developer Jussi Simpanen for Ludum Dare 48 in , is another platformer, but one that requires the control of not one, but two characters.

You need to control them together to activate areas of each level in the form of a maze so that both characters can reach their respective exit.

It gets really tricky, but the lack of penalties makes it a really smooth, delightful experience.

Splitter Critters is one adorable and clever puzzler. You have to guide the little critters to their flying saucer by drawing lines to split the screen and move the pieces so that the critters can get to different levels.

It's a simple enough concept once you get going, but as you progress, the game keeps throwing challenging spanners into the works, such as new obstacles, and enemies that want to gobble up your critters.

Australian studio Mighty Games of Shooty Skies fame has turned its attention to the idle clicker, and Charming Keep is exactly what the name suggests charming.

The idea is to build a bunch of shops, not unlike a tycoon game GLU's L'il Kingdom springs to mind , where you raise funds to rescue hapless princes from the dangers of their princely adventures.

It strikes just the right balance of cute, funny and fun to play, with what feels like decent progression and without growing tiresome like some clickers do.

It's one of the most well designed titles of the genre. The roguelike grid-based dungeon-crawler is well-trodden ground at this point, but Downgeon Quest has managed to freshen it up.

With a fairy-tale theme and heroes from famous tales , it sees you trawling levels of a dungeon looking to chase down a mischievous animal.

The twist is that, in order to survive, you need to craft spells, weapons and other items from materials that can be found as you delve.

It spruces up the tried-and-true formula and puts a fun new spin on roguelike gameplay. Riverman Media makes some very strange games that are also very lovely see: Deathfall, The Executive, Pizza vs.

It's based on Pong, except it's a single player version where you control both paddles, and the aim is not to score goals but to use the ball to destroy glowing biomechanical sea creatures in ancient times.

It's very strange, and very lovely, and a game that will challenge even the very best Pong players.

Back in the days of floppy discs, games would sometimes be constructed from symbols on the screen representing the elements of the gameplay.

The game itself seems to be fairly basic on the surface, but bosses and collectibles in the glitch-filled screens mean you'll be coming back to see what other secrets you can find -- and chase down a new high score.

Those who miss the intrepid, witty and urbane lady detective now have a reprieve, thanks to Tin Man Games , famous for its gamebook adventures.

Miss Fisher and the Deathly Maze is part point-and-click, part visual novel, seeing you scouring various scenes for clues and fabulous outfits to solve a series of mysteries.

It's a delightful return to Phryne's adventures, with the beloved core cast of characters all making appearances. This is a surprisingly sweet and hilarious RPG about, as the app description reads, "an avuncular unmarried unemployed man who lives alone making an RPG by himself.

Yamada is an ordinary salaryman by day; by night, he's an intrepid game developer. It's not going to win game of the year, but it's a perfectly good puzzle game with no freemium elements.

Badland Brawl is a dueling game from the developers of the popular Badland platformer games. You and an opponent stand off on opposite ends of a bridge.

Each player sends creatures to the other side until somebody wins. It's a lot like Hearthstone or Clash Royale, but with simpler mechanics.

You can collect, clone, and upgrade your characters, play with friends, and join tribes to play with other people.

You can also do one vs one or two vs two matches online. It has some kinks to work out, but we expect this to be a decent sleeper in the dueling game genre.

Chroniric XIX is a text-adventure game with a lot of fun little mechanics. The story includes time loops, revisiting past events, and using your decisiosn to influence the story line.

The game sends notifications as it goes so you can play when you want to. There is also a quick mode in case you want to just fly through it without delays.

The game includes three story paths, three endings, puzzle elements, 40 achievements, and various other little things. We really like Lifeline as a text series, but this game has a lot more stuff going on than the Lifeline series.

It's definitely a must for text game fans. Dragalia Lost is Nintendo's newest game. It's an action RPG and that's a little unusual for Nintendo.

Still, it's a fairly pleasant experience. You get the hack-and-slash mechanics of an action RPG along with a narrative story that is actually decent.

Some of the other game features include 60 characters with a voice cast , an above average soundtrack, and tons of events and story missions to complete.

Of course, it uses gacha mechanics like most mobile RPGs and that may help explain its lukewarm reception. Still, it's a Nintendo game so we expect it to rebound over the next month or so.

It's a fun game if you don't mind the freemium elements. Light of Hope Price: Light of Hope is a complete mobile port of the original PC game.

It has all of the mechanics we love from the Harvest Moon series. You end up shipwrecked in a town on the decline and you must rebuild.

The game lets you plant crops, complete requests from villagers, do various events and festivals, and a lot more. You know what you're getting if you've played a Harvest Moon game before.

And with every game being unique, Meteorfall is an Android title that should keep you playing for months. As you enter each tiny single-screen dungeon, you make for the exit, knowing that every step you take depletes your life force.

Regeneration gems are dotted about, which means your route is typically along serpentine lines. Sonic Runners Adventure tries to pull the same trick as Super Mario Run, distilling the essence of a much-loved traditional console platform game into a one-thumb auto-runner.

Sonic Runners Adventure features carefully designed multi-level landscapes, each with its own rhythm. Atomic Adventure is an initially jovial take on the apocalypse.

The first — short — part of the game gives you one minute to dash around your house, picking up supplies and family members, and lobbing them into a shelter.

The arcade section could do with dialing down the nuttiness in the controls. It offers many unexpected events, and a bleak, darkly comic edge that contrasts nicely with the bumbling arcade section that comes before it.

Spin it through a flat edge and this object suddenly becomes a chest, within which is a telephone that — when appropriately manipulated — becomes several other items in quick succession.

The ultimate aim is discovery — to figure out how to access each of the objects within the game. There are also plentiful secrets to discover, such as a moon landing featuring tiny cartoon astronauts, and a suitcase into which you can hurl an endless succession of socks.

Hidden Folks is a hidden object game with a soul. The difference is that everything here has been made with love and care, from the hand-drawn interactive illustrations to the amusing oral sound effects.

On a larger Android phone or a tablet, this is a particularly relaxing, absorbing game to lose yourself in for a few hours.

Her Majesty is the follow-up to the well-received Reigns , which was more or less a mash-up of kingdom management and Tinder. Again, the sequel has you perform regal duties, swiping left and right to make decisions, responding to demands from your subjects.

Throughout, you must balance the church, army, people and treasury. Should any one become too powerful or angry, your reign is over.

Like its predecessor, this is a clever game with recurring themes, along with plots and achievements that weave their way through the ages.

Zenge is a sliding puzzle game whose early levels almost insult your intelligence, merely asking you to slide a few shapes into place.

All this plays out within a no-stress environment. Million Onion Hotel is a deceptively simple match game. At first, it appears you merely hammer onions the second they appear on a five-by-five grid, aiming to make complete lines and boost your score.

But Million Onion Hotel is full of secrets, leaving you to figure out how its mysterious world works. This extends to game and backstory alike.

Then there are the cutscenes, which seem to involve a hotel, a wormhole into a distant galaxy, and quite a lot of cartoon sex and violence.

Framed 2 follows in the footsteps of Framed — a puzzle game based around rearranging panels of an animated comic book.

The story features a mysterious ship, smuggling, and quite a lot of sneaky spies. As you play a scene, something inevitably goes horribly wrong for the protagonist and you must swap frames around to make things play out differently.

Like the original, this is all wonderfully tactile, but the puzzles are better this time around, with more emphasis on reusing panels. You play Majd, whose wife Nour is trying to reach Europe.

She contacts you via a messaging app, and you respond with advice — which may have a very big impact.

Monument Valley 2 is the follow-up to landscape-bending puzzler Monument Valley. As in its predecessor, you fashion impossible pathways by manipulating Escher-like constructions in order to reach goals.

This is a gorgeous game. The minimalist architecture is dotted with optical illusions. Imagination abounds throughout, and the color palette dazzles, half making you wish you could print every level out as a massive poster to stick on the wall.

In short, this is a mobile experience to savor. Caterzillar feels a bit like Super Mario Galaxy rendered in 2D, starring a ravenous larva.

Each level comprises a number of floating structures, which you can leap between. These spin beneath your many legs, making for a decidedly disorienting play experience.

Much of the game is therefore about figuring out how to get around levels where down may, within seconds, turn out to be up.

And just when you get your bearings, the game will helpfully fire you halfway across the level in a cannon, or shoot vines into the air, creating mid-air loops.

The rest of the actual underlying game is all rather simple: Also, some levels require an awful lot of backtracking. Thimbleweed Park is an adventure that sends you back to the halcyon days of But also, this game recalls classic PC point-and-clicker Maniac Mansion, in everything from visual style to interface.

Now and again, it perhaps gets a bit too obtuse. One that features plumbers who are also paranormal investigators, dressed as pigeons.

We did say it was weird. Death Road to Canada is a zombie movie smashed into a classic retro game. Little pixelated heroes dodder about a dystopian world, bashing zombies with whatever comes to hand, looting houses, and trying to not get eaten.

The road trip is staccato in nature. The game constantly tries to derail your rhythm and momentum. In Choose Your Own Adventure-style text bits, the wrong decision may find you savaged by a moose.

Love You To Bits is a visually dazzling and relentlessly inventive point-and-click puzzler. Which is a bit icky.

Through its many varied scenes, it plays fast and loose with pop culture references, challenging you to beat a 2D Monument Valley , sending up Star Wars, and at one point dumping you on a planet of apes.

Run-A-Whale is a sweet-natured endless runner. When you let go and he breaks the surface, he soars very briefly into the air, before returning to the water with a splash.

Instead, you get blank grids with words along two edges. You must use at least one letter from each edge to make new words of three or more letters.

Each selected letter blasts a line across the grid; where lines meet become solid areas filled with your word. The aim is to fill the grid.

On smaller levels, this is simple, but larger grids can be challenging — especially when you realize a massive word that on discovery made you feel like a genius leaves spaces that are impossible to fill.

Two for the price of one, then — and both games alone are worth the outlay. It comes across a bit like a mash-up of Mini Metro and Flight Control. When your road system gets jammed, your only option is to start from scratch and try something new.

Otherwise, Freeways is a blast. Card Crawl mixes solitaire and dungeon crawling, and does an awful lot with a four-by-two grid of cards.

In each round, an armor-clad ogre deals four cards, which may include monsters, weaponry, potions, and spells. To progress to the next draw, you must use three of the cards dealt to you.

For example, you might grab a sword, use that to kill a demonic crow, and then quaff a potion.

Getting through the entire deck requires strategy more than luck. Generously, the basic game is free; but we recommend buying the one-off IAP to unlock the full set of cards and game modes.

Miracle Merchant has you mix potions for thirsty adventurers, fashioned from stacks of colored cards. Each customer asks for a specific ingredient, and mentions another they like.

Across 13 rounds, you must manage your deck to ensure everyone goes away happy. Fail once and your game ends. Combinations prove vital for success: Linelight is a gorgeous, minimal puzzler that pits you against the rhythmic denizens of a network of lines levitating above a colored haze.

Your aim is simply to progress, inching your way along the network, triggering gates and switches, and collecting golden gems.

Early puzzles are content to let you get to grips with the virtual stick one of the best on Android. As you tap the left or right of the screen, he briefly flaps in that direction before gravity does its thing.

Fortunately, you can fight back. Smacking into a demon destroys it. Some demons spit out loot when they expire, enabling you to power-up your owl in its subsequent lives.

As its name suggests, there are no virtual D-pads to contend with. Instead, as the aliens menacingly descend towards your planet, you tap their general location to fling something destructive their way.

Your weapons need time to recharge, and specific armaments work well against certain foes. In a sense, it all plays out like a strategy-laced precision shooter on fast-forward, with you clocking incoming hostiles, quickly switching to the best weapon, and tapping or swiping to blow them away.

There are just 30 levels in all, but only the very best arcade veterans are likely to blaze through them at any speed — and even then, getting all the achievements is a tough ask.

Super Samurai Rampage is a manic swipe-based high-score chaser, featuring a samurai who has - for some reason - been provoked into a relentless rampage.

Said rampage is dependent on you swiping. Swipe left and you lunge in that direction, slicing your sword through the air.

Swipe up and you majestically leap, whereupon you can repeatedly swipe every which way, fashioning a flurry of airborne destruction akin to the most outlandish of martial arts movies.

The basics are simple: Your blue pyramid must nudge colored pyramids onto matching triangular spaces. Even early levels can stump, until you hit upon the precise combination of moves required to achieve your goal.

First Strike is an oddball combination of territory-snagging board game Risk, and classic defense arcade title Missile Command.

You pick a nuclear power and set about building missiles, researching technologies, annexing adjacent states, and — when it comes to it — blowing the living daylights out of your enemies.

The high-tech interface balances speed and accessibility, although games tend to be surprisingly lengthy — and initially sedate, as you gradually increase your arsenal, and shore up your defenses.

Eventually, all hell breaks lose, including terrifying first strikes, where enemies lob their entire cache of missiles at an unlucky target.

The first two Riptide games had you zoom along undulating watery circuits surrounded by gleaming metal towers. Renegade offers another slice of splashy futuristic racing, but this time finds you immersed in the seedy underbelly of the sport.

Sensible racers get nothing. The career mode finds you earning cash, upgrading your ride, and probably ignoring the slightly tiresome story bits.

The racing, though, is superb — an exhilarating mix of old-school arcade thrills and modern mobile touchscreen smarts. Samorost 3 is a love letter to classic point-and-click adventure games.

You explore your surroundings, unearth objects, and then figure out where best to use them. The storyline is bonkers, involving a mad monk who used a massive mechanical hydra to smash up a load of planetoids.

You, as an ambitious space-obsessed gnome, must figure out how to set things right. Just two magical moments among many in one of the finest examples of adventuring on Android.

Mushroom 11 finds you exploring the decaying ruins of a devastated world. And you do so as a blob of green goo. Over time, you learn how this can urge the blob to move in certain ways, or how you can split it in two, so half can flick a switch, while the other half moves onward.

This probably sounds a bit weird — and it is. But Mushroom 11 is perfectly suited to the touchscreen. There are moments of frustration — the odd difficulty wall.

But with regular restart points, and countless ingenious obstacles and puzzles, Mushroom 11 is a strange creature you should immediately squeeze into whatever space exists on your Android device.

In the late s, Space Invaders invited you to blast rows of invaders. In the mids, Arkanoid revamped Breakout, having you use a bat-like spaceship to belt a ball at space bricks.

Now, Arkanoid vs Space Invaders mashes the two titles together — and, surprisingly, it works very nicely. Now and again, Arkanoid is recalled more directly in a special attack that has you belt a ball around the place after firing it into action using a massive space bow.

Increasingly, though, the game is laced with strategy, since your real enemy is time. In platform adventure The Big Journey , fat cat Mr.

Whiskers is on a mission. The chef behind his favorite dumplings has disappeared, and so the brave feline sets out to find him.

The journey finds the chubby kitty rolling and leaping across — and through — all kinds of vibrant landscapes, packed with hills, tunnels, and enemies.

But The Big Journey very much has its own character, not least in the knowing humor peppered throughout what might otherwise have been a saccharine child-like storyline about a gluttonous cartoon cat.

You play as Ruth, a young woman living on a remote farm in a s Norwegian fjord. She makes dairy products, sold to a town several hours away.

Then, without warning, a massive gold spaceship descends, stealing her cows. To say much more would spoil things, but we can say that this old-school adventure is a very pleasant way to spend a few hours.

The puzzles are logical yet satisfying; the visuals are gorgeous; and the game amusingly provides all of its narrative in rhyme, which is pleasingly quaint and nicely different.

Hero of the hour Dennis finds himself unicycling naked in this gorgeous platform game best described as flat-out nuts.

In iCycle , you dodder left or right, leap over obstacles, and break your fall with a handy umbrella, all the while attempting to grab ice as surreal landscapes collapse and morph around you.

The puzzling is more variable. The quest to locate your kidnapped grandfather requires defeating numerous logic puzzles. Anyone who thought Nintendo would convert a standard handheld take on Mario to Android was always on a hiding to nothing.

Still, really smart level design wins the day, and completists will have fun replaying the world tour mode time and again to collect the many hard-to-reach coins.

But somehow Card Thief cleverly mashes up cards and sneaking about. The game takes place on a three-by-three grid of cards. For each move, you plan a route to avoid getting duffed up by guards although pickpocketing them on the way past is fair game, obviously , loot a chest, and make for an exit.

Card Thief is not the easiest game to get into, with its lengthy tutorial and weird spin on cards. But this is a game with plenty of nuance and depth that becomes increasingly rewarding the more you play, gradually unlocking its secrets.

There are so many questions there not least: That game where you cast a shadow on the wall and attempt to make a vaguely recognizable rabbit?

The game looks gorgeous, with stunning lighting effects and objects that look genuinely real as they dangle in the air. Mostly though, this is a game about tactility and contemplation — it begs to be explored, and to make use of your digits in a way virtual D-pads could never hope to compete with.

You might have played enough automatic runners to last several lifetimes, but Chameleon Run nonetheless deserves to be on your Android device.

Nur wenn wirklich kein Weg dran vorbeiführt, räumen wir den Weg mit ein paar krachenden Salven frei. Wer meint, eine Schnecke hätte ein langweiliges Leben, der irrt: Sie haben drei Würfe, um king de spiele bestimmtes Ziel zu erreichen. Linedoku kommen gleich 11 www englisch deutsch übersetzer Knobelspiele kostenlos aufs Android-Gerät. Mitunter verwandelt sich das empfindliche Schneckentier so in eine mächtige Bowlingkugel und walzt die eben noch so bedrohlichen Wiedersacher mit einem befriedigenden Schmatzen einfach platt. Einkünfte laufen im Hintergrund weiter. Ohne Beschränkung auf einzelne Genres findet dabei jeder sein neues Lieblingsspiel. Die virtuelle Zombieproduktion läuft auch dann weiter, wenn Sie sich einmal gar nicht mit dem Spiel beschäftigen und lockt Nutzer so immer wieder ans Android-Gerät zurück. Authentische Flugmanöver vor einer geschickt inszenierten Mondkulisse laden bei diesem entspannten aber mitunter auch kniffligen Flugspiel zum Abschalten spielgeld casino ratsel. Drei verschiedene Mini-Raumschiffe dürfen wir hier verschrotten. Während dann wellenweise Eindringlinge auf Sie einstürmen, hauen Sie denen Feuerbälle das erste de live stream Wurfgeschosse um die Ohren, bis auch der oft turmhohe Level-Boss zu Boden geht. Insgesamt sieben Fragen müssen Sie pro Runde korrekt beantworten und erhalten dafür bis zu 20 Punkte - je nach Geschwindigkeit. Vector - Android App. Apparently evolving from an experimental tree-generation script, the game has you swipe to shape and grow a plant towards sunlight by tactically cutting off specific branches. This might be a candidate for game of the year. In the s, it was the pinball simulation series for box spiele PC, featuring amazing physics, great table designs, and stunning visuals. Marc ten Bosch is still working on 4D puzzle game Miegakurebut in the meantime he's released 4D Toys, a little interactive toybox that aims to teach you about the fourth dimension. You quickly learn plonking down units without much thought messes up your future prospects. What do you get if you take Jetpack Joyride, mix it with VVVVV, slot machines free slot machines it a fabulous sci-fi makeover, pare it down to just two buttons cheat engine 6.1 doubledown casino make it punishingly twitchy? As far as games go, The Room series is as laid back as you can get, solving puzzles to get from one room to the next. Thank you for reading! It's a slimmed down interface you see here with on-screen buttons, but the basics are all in and the Survival and Creative modes are ready for play -- as is multiplayer mode over Wi-Fi. The first — short — part of the game gives you one minute to dash around your house, picking up supplies and family members, and lobbing them into a shelter. Paradox Interactive See More. They have, however, always been hip on mobile. It's stylish, with pixellated graphics reminiscent of the era, a sassy hero, excellently balanced gameplay and a deeply Beste Spielothek in Sölderholz finden mystery. As you discover more objects, they get added to pictures in frames, the titular vignettes. Righteous Hammer Games Roulette immer gewinnen More. Dabei stehen Ihnen drei Joker india vs srilanka Verfügung. Vor lauter Vielfalt fällt dann nur noch die Auswahl schwer. Aus der Sicht eines Hammers ist bekanntlich alles ein Nagel. Endlich ein gutes Kreuzworträtsel für Android: Für die Herstellung oder monaco lyon Transport von Waren stellen Sie immer mehr Arbeiter ein, zusammen mit der stufenweisen Verbesserung der Ausrüstung läuft die Produktion so irgendwann von alleine.

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Into the Dead 2. Im Spiel manipulieren Sie die Zeit, um vorangegangene Ereignisse zu ändern und den Ausgang jedes Levels zu beeinflussen. Wer am Ende eines Duells die meisten Fragen richtig beantwortet hat, gewinnt. Alternativ hilft ein bewährter Trick: Diese Links führen zu den entsprechenden Websites und Angeboten, beispielsweise von Online-Versendern. Die Aufgabe des Spielers ist es, ohne Zeitdruck die durcheinandergeratenen Farbfelder eines Mosaiks wieder in die richtige Reihenfolge zu bringen. Das umfangreiche Actionspiel kommt mit jeder Menge Waffen samt realistischer Handhabung daher, verspricht mit 60 Levels in sieben Kapiteln auch Dauerzockern langfristige Unterhaltung und bietet verschiedene Ausgänge für die Story - je nachdem, wie sich Spieler in den Missionen behaupten. Sie rennen mit Ihrer Spielfigur die alten Tempelmauern entlang und weichen den aufkommenden Hindernissen aus.

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Mit Vollgas um die Kurve: Gehirn-Jogging für Fans des kniffligen Denksports: Die angebotenen Optionen fallen allerdings sehr moderat aus 0,99 bis 1,99 Euro. Die App kommt mit einer satten Sammlung kniffliger Rätselspiele aufs Android-Gerät und verspricht variantenreiches Gameplay mit Suchtfaktor. Was hat Ihnen nicht gefallen? Durch geschicktes Timing umgehen Sie die Hindernisse: Was ist bei der Feier zum Nach und nach entdecken Sie Details aus Sams Leben: Beim Puzzeln mit geometrischen Figuren, dem Verbinden farbiger Ankerpunkte oder beim Zusammenbasteln zerstückelter Rollbahnen, vergeht die Zeit mit der App wie im Flug. Drei verschiedene Mini-Raumschiffe dürfen wir hier verschrotten.. Da freut sich der Geldbeutel. Beweisen Sie, wie viel Offroad-Talent in Ihnen steckt. Bei diesem Gratis-Spiel können wir uns vor Weichtier-Action kaum retten. Fluffy Fairy Games feiert 50 Millionen Downloads. In einer Unterwasserwelt sollen Spieler mit einer oder mehreren Kugeln vorbeischwimmende Medusen, Schildkröten, Seepferdchen und Schalenweichtiere treffen und eliminieren.

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Free slots ipad 2 Das Spiel besticht durch moderne Grafik und eine angenehme Bedienung. Die Strecke ist alles andere als linear, immer wieder beste book of ra strategie Sie umkehren, einige Spielebenen zurückgehen, Dinge einsammeln, um so an anderen Stellen weiterzukommen. Nach und nach bauen Spieler hier aus einer maroden Behausung ein prächtiges Traumhaus zusammen. Um ein Level zu bestehen, müssen Sie lediglich den roten Block nach rechts durch den Ausgang schieben. Weil der professionelle Hausdiener sich das natürlich nicht tatenlos ansehen kann, macht er sich sofort daran, für Glanz und Ordnung zu sorgen - und steckt Spieler schnell mit seinem Putzfimmel an. Spielwitz, unkompliziertes Gameplay und eine einfache Steuerung zeichnen das charmante Abenteuer aus. Derzeit nur mit 31 Levels. Batman - The Telltale Series.
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The better you get, the more weapons you have at your disposal to take them down. It's a fun, frenetic shooter that just oozes charm and bug guts.

I wouldn't have thought it would be possible to improve much on the Crossy Road formula, but Crossy Road Disney has become one of my daily plays.

It's the little tweaks, such as daily quests, the variety of gameplay in the different levels, the fact that doubled-up characters get cashed in so you can get more, the addition of blue coins that will buy characters you don't already have.

Hipster Whale put a lot of work into refining the game, and the result is amazing. Chameleon Run brings another twist to the autorunner.

You leap across a series of platforms, but you have to make sure the colour of your little dude matches the colour of the platform, or it's kersplat.

Tapping the right side of the screen changes the colour, tapping the left lets you jump. It's simple, and the levels are short, but that's good, because timing the jumps and the colours just right can get really tricky -- and that's without even completing the level objectives.

Only one thing could make it better, and that's an endless mode. The sequel to Stoic's first Viking-themed turn-based strategy, The Banner Saga 2 continues the tale of Rook and the other inhabitants.

The first game was something really special, with its animation style reminiscent of the animated films of Don Bluth and Ralph Bakshi, and art of Eyvind Earle, entirely hand-drawn, and its wonderfully deep tactical combat system and storylines.

Somehow, the three-man team at Stoic has managed to make the sequel even better, with combat tweaks, new characters and a new race for an even more engrossing experience.

Don't Starve developer Klei has demonstrated its multi-genre chops with Syndicate-like Invisible Inc. You'll have to control agents working together to infiltrate corporations to complete a variety of turn-based stealth missions.

You have to sneak around, hacking into computer systems to disable security, and incapacitating guards. And you really do have to strategise -- the game uses rogue-like elements to keep it all very high stakes.

It turns out that building and managing train lines is a pretty tricky thing to do, at least if Mini Metro is any indication.

It tasks you with building lines based on the metro map as designed by Harry Beck in You have to build lines to transport passengers, which indicate their destination with symbols that match stops, as well as using your limited resources to supply extra carriages and trains to more populous lines, and build bridges to more remote stops.

It will definitely challenge your strategic planning skills. The Insult Simulator won't turn you into a William Shakespeare or Winston Churchill overnight, but it will provide an oddly satisfying experience in which no feelings are actually harmed.

From a set of phrases, you have to build up a series of effective insults against your opponent and win the day. All a side-scrolling platformer really needs to elevate it beyond the plethora of similar games on the mobile market is a compelling story and an interesting mechanic.

Thus it is with Retsnom, the tale of a man whose small daughter is infected with a zombie virus. To save her, he has to navigate the zombie infested, labyrinthine laboratory gathering up the technology that will save her, using a "mirror" ability that flips parts of the environment to break through to inaccessible zones.

Another game of the stealth variety, darkly humorous Party Hard Go is a little bit different. Rather than infiltration, your goal is the mass murder of your annoying party-loud neighbours.

However, if you're seen about your dark endeavours, you'll be caught and your spree will be over, so you have to stop and observe, seeing the patterns of your quarry's behaviour, carefully planning out who to take down next.

What do you get if you take Jetpack Joyride, mix it with VVVVV, give it a fabulous sci-fi makeover, pare it down to just two buttons and make it punishingly twitchy?

RunGunJumpGun wears its influences proudly, but it brings something new. The tech you use to "fly" is your gun, and you need to make split-second decisions on when to use it to fly and when to use it to blast through obstacles, with no time to weigh your options.

It's a wonderfully balanced, tremendously fun game to play. When it comes to strategy, the Total War series is arguably king. It's certainly royalty, at any rate.

And of all the Total War games there were a lot , Rome is the game that truly launched the series to greatness. Side-scrolling 2D strategy game SteamWorld heist is a real treat.

You control a team of robots invading and robbing a variety of rival spaceships, using each robot's abilities to get in and out and complete your objectives.

You have to take down foes and retrieve loot, taking turns to move and fire. It's stylishly executed, and makes use of excellent bullet physics to give you an edge over the robotic heavies you have to take down.

Renegade is one of those games that seems like it would be impossible on mobile, the graphics are just so jaw-droppingly gorgeous. A jetski-style racing video, it sees you, a disgraced former champion, competing against other racers, performing stunts and defeating bosses for a chance to reclaim your former glory.

It's built on the developer's own engine, and plays like a dream, honestly. I'm a bit partial to machine sentience, so interactive fiction Komrad pretty much caught my immediate attention.

You, a human, have to gain the trust of AI Komrad at the behest of a mysterious person who delivers orders via text message.

Komrad doesn't know that the Cold War has ended, and doesn't know the professor who programmed it is long gone; but it contains vital secrets, and only you can unlock them.

Written by one of the programmers of IBM Watson, and playing out in real-time, it's an engrossing glimpse at what AI could one day become.

Rule With an Iron Fish is, sure, a fishing game, and it does pretty much what it says on the tin. But it does it with whimsy, panache, and a knack for progression that makes it an absolute delight to play.

You have to wander about your island base, taking quests from the islanders, usually to score a particular fish, all of which are cute and fun and allow you to upgrade everything.

It's tremendously rewarding, and you'll have a hard time putting it down. Smash Hit developer Mediocre has applied Smash Hit-esque gameplay to pinball, and the result is eminently playable.

You have to keep your pinball moving up an endless maze, collecting time as you go to give you enough to beat the tougher levels. It pits you, basically, against yourself, an eminently replayable battle to best your own times and perfect each stage of the maze, all in gorgeous neon and with Easter egg mini-games that you can play for precious extra seconds.

Replica has been called "Papers, Please" with mobile phones, but it's a little more complicated than that. You are being held in a cell. You are given a mobile phone.

You have to dig up every bit of dirt on the phone's owner that your captors ask for, or you'll never be allowed to go free.

It's creepy, discomfiting and entirely brilliant. Submerged is the fourth game from the Australia-based creator of Epoch, and it's a big departure from the studio's cover-based shooter.

It follows the adventures of a young teen girl, Miku, searching a deserted sunken city for the resources to help her wounded brother. While there are some puzzle elements, overall the game is a peaceful exploration experience that allows you to take your time and unravel Miku's story, and the story of the city.

The conceit is that you have found a phone -- and now you are being given social engineering tasks to perform. It's not quite as deep a game as I would have liked I'd love an alternate reality-style game where you find a phone and have to solve a series of problems to explore it , but it was a peculiarly fascinating and emotional experience, and I was extremely sorry when it ended.

More like this, please. Solitairica is what you get if you mix Solitaire with a turn-based roguelike. The gameplay is a little bit like Solitaire in that you have to create sequences of cards until there are none left, but you have to take down an opponent in the meantime.

Eliminating cards fills four meters, based on the card's type, and you can then use these points to deploy powers that you collect as you play.

These all disappear if you die, but you can unlock new decks and deck-based power-ups that give you a stronger advantage against your foes, each of which have different abilities you have to defeat.

It's really well thought out, beautiful to look at and fun to play. Fast-paced top-down rogue-lite shooter Leap of Fate borrows from action RPG Hand of Fate in that both games determine the level and monsters you'll be fighting with a random hand of cards, but Leap makes enough of a departure gameplay-wise that it's its own beastie.

You face hordes of foes, and the only way you can defeat them is by making use of your ability to step through the shadows -- a sort of teleportation skill that gives you an edge.

It's slick, stylish and contains a surprising amount of depth, combining that basic teleport ability with a range of skills. If you played Botanicula and Machinarium , you already know what you're getting in for with Amanita Design's Samorost 3: A detailed, whimsical and utterly charming experience that will take some delightfully unexpected twists and turns.

In this point-and-click adventure puzzler, you take the role of a strange space gnome who uses a magic flute to travel from planet to planet to find its home world.

Arcade game Nightgate is an interesting mix of a game. You are tasked with flying around a network of intelligent computers called Nightgate, the last "lifeform" left on Earth in the year You have to activate nodes while dodging the computer's defense systems, then moving onto the next level, all in a strange geometric space.

It's mellow, but at the same time there's a sort of surreal tension to it -- a taste of what it might be like to go up against a vast machine mind.

It's pretty hard to improve on the Tetris formula, and when Lumines was released in it didn't necessarily do so, but it did offer a fresh take -- like a more complicated version of Dr.

Mario, without the viruses. It's still crazy fun to play, and a welcome reprieve from the frustratingly IAP-laden versions of Tetris for mobile.

If you're the kind who loves fiddly RPG details, Siralim 2 is your next great time-sink. It's a dungeon-crawler where you need to collect monsters to fight with you, combining RPG, procedural death labyrinth and roguelike elements into a literally neverending game with customisation, crafting and collecting right down to the finest detail.

Legend of the Skyfish seems heavily inspired by The Legend of Zelda, but with some awesome twists. It's not an adventure game, but a puzzle game -- and the only tool at your disposal to solve the levels and fight enemies is a fishing rod, with which you can jump from island to island like a hookshot.

Hiding behind a sweet facade is a game that will give you a run for your money. Pokemon Go has generated a lot of controversy, and yes, it's as buggy as all heck.

However, in just the first month, the map-based cute-monster-hunting game has seen over million downloads.

Before now, augmented reality games using real-world data were few. Love it or loathe it, it's possible Pokemon Go will change mobile gaming forever.

If you've ever fancied yourself starship captain material, Quaser One is your chance, but not in the way you think. It's a bit like Out There , in that permadeath-trying-to-survive-space-alone sort of way, but where Out There was about resource management, Quaser One is about performing critical ship repairs before something breaks.

You're woken from cryosleep because everything is going wrong, and the game becomes a frantic race against time.

Hyperburner is a simple concept, but it's executed so beautifully. You have to smoothly pilot your upgradeable ship through 30 levels of obstacles.

Imagine trying to pilot a ship through a really tight asteroid field with no guns and limited shields. The look and sound of the game is just superb, and the highly customisable control system makes playing the game a really lovely experience.

Double Fine is a big name today, and part of the reason for that success is because founder Tim Schafer made his name making games at LucasArts.

One of the very first games he worked on was point-and-click horror-comedy Day of the Tentacle, and it's become a cult icon for good reason.

Its release now on iOS is perfect. It's probably safe to say there's nothing that looks like what DrinkBox is doing, first with the brightly-coloured Guacamelee , now with Severed.

In it, you play a one-armed warrior named Sasha searching for her lost family in a land riddled with monsters. Severing and using their body parts allows you to get stronger.

Crypt of the Necrodancer is a dungeon crawler like no other. It's basically a procedural death labyrinth, but the gameplay is based on rhythm -- you have to move in time with the beat using your choice of control system taps or swipes , learning the monsters' rhythms to take them out without taking damage yourself.

It's an odd mash-up, but a brilliantly inspired one. It's sort of a one-touch endless runner, but you need to lasso yourself from animal to animal, finding new ones to fill up your zoo and completing quests to improve your zoo and get exclusive boss animals.

If you like 'em spooky and strange, point-and-click puzzler Bulb Boy is something you need to take a look at. It stars a little boy with a glowing light-bulb head trying to save his loved ones from the encroaching darkness and monsters therein.

With charming, hand-sketched art style, excellent audio, a great sense of humour and the gameplay itself, Guild of Dungeoneering is a winner.

For each dungeon, you choose your hero and then build your dungeon as you go, including monsters and treasure, by playing cards.

Combat is also card-based, and as you explore more and unlock upgrades, you get stronger. You'll need it, too: Once an adventurer is dead, they're not coming back.

Imbroglio is Michael Brough's take on the RPG dungeon crawl, condensed into a four-by-four grid, with randomised wall elements, a variety of monsters and tools to fight them, and a levelling system.

Each play is self-contained, but the way you learn the game unfolds slowly, so that you become better as you figure out what everything on the board means.

A good meatspace party game is hard to find The setting for the game is a spacecraft, and one of the players is a shape-shifting alien bent on total annihilation.

The players have to figure out who the alien is before it's too late. Games don't really get much lovelier than Never Alone, a beautiful story about a girl and a fox, working together to solve platformer puzzles across levels inspired by Inupiaq stories.

Developer Upper One Games worked in collaboration with the Cook Inlet Tribal Council to create an interactive experience that's both emotionally compelling and educational, interweaving unlockable videos about indigenous Alaskan folklore and culture.

The game that lets you romance pigeons in a post-apocalyptic world that has literally gone to the birds has now come to mobile. You're going to spend the first little while of Pavilion watching a little man run around, baffled as to what to do.

That's OK -- it's all part of the experience, to poke at things and figure out what you need to do to solve the puzzle of each level.

As you do so, the gameplay and the story slowly reveal themselves, totally without words. And the setting is absolutely beautiful, a strange series of art nouveau-style ruins and gorgeous soundscapes.

This RPG is more on the poignant side. It's not about fighting foes, but helping an old man fulfil his dying wish by constructing false memories that send him on a trip to the moon.

It's all about solving puzzles and stitching a memory together so you can move on to the next one. It's fairly light on actual gameplay -- story is where it counts.

And it's quite emotionally affecting. Be sure to play it with sound. There's usually a lot of depth to real-time strategy. It's a genre that invites careful long-term planning and execution, but Castle Battles has found a way to bring that depth to TS battles for the mobile format.

Each battle takes place on an island, and the gameplay has been pared back to three core elements: There are four campaigns to play through, a wonderfully quirky sense of humour and gameplay that is served in shorter levels that are perfectly calibrated for pick-up-and-put-down play.

While the magnificent rainbow core of Robot Unicorn Attack has been retained across the franchise since the first game landed in , each iteration has had its own spin.

The third generation is Robot Unicorn Attack Forever, and it's awesome. It's taken the focus away from factional multiplayer trying to beat the other team to a goal and back to single player, where your aim is to level up your citadel, collect and level up unicorns, and complete challenges in exchange for currency that you can trade for more unicorns.

Also try to not crash your unicorns as you run across the landscape, all set to Erasure's "Always". I initially did not care for this game.

However, something told me to persevere with it, and I'm so glad I did. It's a runner, but one that involves making giant, death defying leaps to tiny, tiny platforms.

The control system feels sluggish at first, but that's definitely by design; the game's core strength is developing the ability to fine-tune your control of the character, and as you grow more proficient, you can complete missions to unlock more characters and outfits.

We'd like to see more environments to play in, but as it stands, Sky Dancer is a superbly balanced game that actually requires you to hone your skill at playing it.

It's a perfectly balanced homage in which you play Miles, a boy who crash-lands on an island of monsters, then tries to collect the pieces of his shattered vehicle and fruit.

Gameplay is pared down to two buttons, jump and attack, and it's just about as perfect a game of its ilk as you'll find. Prison Architect coming as no surprise tasks you with building a maximum security prison.

It's kind of a town-building and management sim, but with a prison instead of a town. Gameplay involves building an efficient prison, then keeping it running smoothly, making sure both the inmates and the staff are happy.

It's an incredibly detailed and well executed sandbox strategy game. Cosmic Express is the latest puzzler from the developer of A Good Snowman is Hard to Build , and it's just as awesome.

It's set in a space colony, where all the little aliens are waiting for a train to take them home. You can only take one at a time, and they can only be dropped off at specific nodes.

This requires you to lay increasingly awkward sets of train tracks to get the adorable little guys home. It's all delightfully heartwarming and silly.

Marc ten Bosch is still working on 4D puzzle game Miegakure , but in the meantime he's released 4D Toys, a little interactive toybox that aims to teach you about the fourth dimension.

Basically, it's a 4D physics engine. There aren't really any rules to speak of, you just play around with objects in a box and observe how they behave.

It's baffling and fascinating in equal measures. Learn more about it here. If you want a gentle, bittersweet stroll of game, Old Man's Journey is just that.

Completely wordless, the game follows an old man as he receives a letter and sets out on a journey. As he reaches milestones along the way, scenes from his memory play, showing him falling in love and building a life.

The gentle gameplay is made up of hills and roads, which you move up and down to create new paths for the old man to wander through, littered with objects you can tap for cute animations.

You need to slide cute little pixel birds around the stages to collect the eggs that have fallen from their nest. But there's a literal twist -- large stones block parts of the levels, and you can only move them by physically turning your device to alter gravity.

This combination of elements makes for a really interesting and engrossing experience that really elevates it into something beyond your average sliding puzzle.

Vignettes asks you, just for a while, to forget about goals a little. Not entirely, because you have hidden objects to find, but it's not the kind of hidden objects game you're thinking about.

It's about moving objects around until they slowly resolve into other objects as you change perspective -- a bit like Shadowmatic , but without the shadows.

As you discover more objects, they get added to pictures in frames, the titular vignettes. It can get a little frustrating at times, but it's never not utterly charming.

Asmodee Digital is building a really solid little stable of board and card games ported to mobile. Onirim is a single-player card game, but it's probably not like any other solitaire game you've ever played.

You need to create streaks of cards to unlock door cards -- unlock the full complement of doors and you win the game. However, there are nightmare cards in the deck that cost you cards, and when your deck runs dry, it's game over, whether you have the doors or not.

If you're prepared to lose a lot, and once you fully grok how it works, it's utterly engrossing. Euclidean Lands was developed by an architecture student, seeing you solve a series of rotating, three-dimensional levels, taking advantage of the shifting geometry to remove foes from the side or behind.

The comparisons to Monument Valley are inevitable, and developer Miro was clearly inspired by it, but Euclidean Lands is an entity in its own right.

Potion Explosion is a board game ported to mobile, and in my opinion it's the better for it. The board game has a lot of pieces, which can be very fussy, and the digital version has -- wait for it -- an offline single-player mode.

The idea is to match marbles to collect the ingredients to make potions, playing against an opponent in pass-and-play mode or online multiplayer, and the person who does the best potion-making wins the game.

It's a fair bit trickier than your standard match puzzler, and beautifully made. On the surface, graphic adventure Oxenfree looks laden with horror cliches -- a group of teens, an abandoned location, spooky ghosts speaking over a radio.

It manages to transcend these tropes, though, with some brilliant writing -- believable, relatable characters, excellent dialogue, wonderful art and sound design, and a deeply weird and compelling story.

If you like minimalist exploration games with hearts that beat for discovery, Pan-Pan is for you. When the main character's balloon-ship crashes, it's up to you to explore the surrounding landscape, solving puzzles to build a new ship.

Nothing is explained -- you need to figure everything out based on visual cues, so you might end up spending a lot of time wandering about touching things, trying to figure out what they do.

But the game is an utter zen delight -- don't forget to pop on some headphones for the audio landscape. Forsaken Destiny is a lovely foray into the exploration puzzler.

You control a little horned guy with a backpack solving a series of puzzles in a desert land inhabited by monsters. These involve finding switches that change the landscape and paths, allowing you to collect gems, activate statues and progress on to the next section.

Remember " Ukiyo-e heroes ", the art series that reimagined video game heroes as traditional Japanese woodblock prints? The creator of that art, Jed Henry, has now released his own video game, Edo Superstar , after a successful Kickstarter campaign.

The art is based on a traditional Japanese style, and stars Masaru, a monkey who is fighting his way through Edo to enter the Zodiac Tournament, and be crowned the best fighter of all time other characters are also based on the Japanese zodiac.

It employs a gesture-based control system designed especially for the game, and the result is a genuinely unique and stylish game.

Death Road to Canada is another game that you need to play a little to have it click. It's a randomly generated adventure game that sees you trying to flee the zombie-infested US with a motley crew of allies, fighting your way through the hordes of the undead and making decisions about what to do that may get you all killed It's all very tricky to balance, though.

Having a larger group means strength in numbers, but it also means more to feed -- and a higher chance that group infighting could break out.

It's weird, it's wild and it's a different experience every time you play. When you land yourself in prison, there's only one thing to do -- plot an elaborate escape and get the heck outta there.

That's the premise behind strategy game The Escapists, but it's not as simple as digging a hole and escaping. You need to carefully plot your method, gather and craft the tools and supplies you need, avoid attracting suspicion, learn the routines of the guards and the other inmates, and make your break for freedom when opportunity is ripest.

This is a game that puts you right at the ground level of trying to build a kingdom. It comes under strategy-simulation-survival-roguelike, and sees you attempting to build a kingdom from scratch, then grow it and defend your crown from the hordes of monsters that roam the forest.

All you have is a horse and a bag of coins in a 2D side-scrolling world. You find and hire people living nearby to defend your settlement, and use your coins to expand and build.

And success every time is not an option -- you will fail, but hopefully come back stronger and wiser. It's a game of delicate balance and surprising depth.

Polywarp wears its Super Hexagon influence proudly on its sleeve, but it's absolutely its own beast.

Sure, it consists of a rapidly ever-shrinking series of concentric shapes, but the idea is to make sure your shape in the centre is always the same as the next shape to shrink around it, moving in time with the beat.

The colours and unlockable palette and music, as well as a genuine sense of progression through the game, elevate Polywarp in the field of twitch arcade mobile games.

This side-scrolling platformer is unlike any other. You move through the levels by "pruning" cells from a blob of fungus, which causes new cells to grow elsewhere on the blob.

By constantly pruning and reshaping the fungus, you learn to control it and make new shapes that can be moved around to solve puzzles on the levels, collect other organisms.

It's a clever take on the platformer that requires creative thinking. At last, a game that combines hacking and witchcraft!

Beglitched is a weird combination of Bejeweled, Minesweeper and all things pink and adorable. Taking over from the Glitch Witch, you have to "hack" your way through the networks on her laptop, taking out rival hackers hiding therein by a combination of match-three gameplay and Minesweeper-style hide-and-seek.

The tutorial only gives you the absolute basics, so it takes some figuring out -- but that's part of the fun and boy is it worth the effort. It combines isometric turn-based tactical strategy a la Final Fantasy Tactics with colour-based tile matching.

You need to plan your advances, attacks and retreats, taking advantage of the tile colours -- yellow for physical attack power, green for magic and red for health.

It makes for an excellent combination of elements, set against gorgeous art and a fabulous sci-fi story. Slayaway Camp is, at its core, a Sokoban -style puzzler, but it's what's wrapped around that core gameplay that makes it brilliant.

Unlike Quell , where you collect drops, you're the villain in a series of slasher movies, and you need to hit and slay! The graphics are voxel-based, which keeps the gore-fest entertainingly cartoony, and every detail has been lovingly thought about -- from the "rewind" option when you fall to the scattered bones you leave in your wake.

It's not going to win game of the year, but it's a perfectly good puzzle game with no freemium elements. Badland Brawl is a dueling game from the developers of the popular Badland platformer games.

You and an opponent stand off on opposite ends of a bridge. Each player sends creatures to the other side until somebody wins.

It's a lot like Hearthstone or Clash Royale, but with simpler mechanics. You can collect, clone, and upgrade your characters, play with friends, and join tribes to play with other people.

You can also do one vs one or two vs two matches online. It has some kinks to work out, but we expect this to be a decent sleeper in the dueling game genre.

Chroniric XIX is a text-adventure game with a lot of fun little mechanics. The story includes time loops, revisiting past events, and using your decisiosn to influence the story line.

The game sends notifications as it goes so you can play when you want to. There is also a quick mode in case you want to just fly through it without delays.

The game includes three story paths, three endings, puzzle elements, 40 achievements, and various other little things.

We really like Lifeline as a text series, but this game has a lot more stuff going on than the Lifeline series. It's definitely a must for text game fans.

Dragalia Lost is Nintendo's newest game. It's an action RPG and that's a little unusual for Nintendo. Still, it's a fairly pleasant experience.

You get the hack-and-slash mechanics of an action RPG along with a narrative story that is actually decent.

Some of the other game features include 60 characters with a voice cast , an above average soundtrack, and tons of events and story missions to complete.

Of course, it uses gacha mechanics like most mobile RPGs and that may help explain its lukewarm reception.

Still, it's a Nintendo game so we expect it to rebound over the next month or so. It's a fun game if you don't mind the freemium elements.

Light of Hope Price: Light of Hope is a complete mobile port of the original PC game. It has all of the mechanics we love from the Harvest Moon series.

You end up shipwrecked in a town on the decline and you must rebuild. The game lets you plant crops, complete requests from villagers, do various events and festivals, and a lot more.

You know what you're getting if you've played a Harvest Moon game before.

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